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+#################################
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+# Shadows #
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+#################################
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+
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+
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+# Enabled client-side shadows on windows. Note desktop windows
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+# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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+# unless explicitly requested using the wintypes option.
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+#
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+# shadow = false
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+shadow = true;
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+
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+# The blur radius for shadows, in pixels. (defaults to 12)
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+# shadow-radius = 12
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+shadow-radius = 7;
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+
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+# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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+# shadow-opacity = .75
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+
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+# The left offset for shadows, in pixels. (defaults to -15)
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+# shadow-offset-x = -15
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+shadow-offset-x = -7;
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+
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+# The top offset for shadows, in pixels. (defaults to -15)
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+# shadow-offset-y = -15
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+shadow-offset-y = -7;
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+
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+# Red color value of shadow (0.0 - 1.0, defaults to 0).
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+# shadow-red = 0
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+
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+# Green color value of shadow (0.0 - 1.0, defaults to 0).
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+# shadow-green = 0
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+
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+# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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+# shadow-blue = 0
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+
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+# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
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+# shadow-color = "#000000"
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+
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+# Specify a list of conditions of windows that should have no shadow.
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+#
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+# examples:
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+# shadow-exclude = "n:e:Notification";
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+#
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+# shadow-exclude = []
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+shadow-exclude = [
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+ "name = 'Notification'",
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+ "class_g = 'Conky'",
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+ "class_g ?= 'Notify-osd'",
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+ "class_g = 'Cairo-clock'",
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+ "_GTK_FRAME_EXTENTS@:c"
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+];
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+
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+# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
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+# clip-shadow-above = []
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+
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+# Specify a X geometry that describes the region in which shadow should not
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+# be painted in, such as a dock window region. Use
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+# shadow-exclude-reg = "x10+0+0"
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+# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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+#
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+# shadow-exclude-reg = ""
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+
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+# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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+# xinerama-shadow-crop = false
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+
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+
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+#################################
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+# Fading #
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+#################################
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+
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+
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+# Fade windows in/out when opening/closing and when opacity changes,
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+# unless no-fading-openclose is used.
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+# fading = false
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+fading = true;
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+
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+# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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+# fade-in-step = 0.028
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+fade-in-step = 0.03;
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+
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+# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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+# fade-out-step = 0.03
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+fade-out-step = 0.03;
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+
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+# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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+# fade-delta = 10
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+
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+# Specify a list of conditions of windows that should not be faded.
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+# fade-exclude = []
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+
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+# Do not fade on window open/close.
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+# no-fading-openclose = false
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+
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+# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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+# no-fading-destroyed-argb = false
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+
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+
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+#################################
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+# Transparency / Opacity #
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+#################################
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+
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+
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+# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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+# inactive-opacity = 1
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+inactive-opacity = 0.7;
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+
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+# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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+# frame-opacity = 1.0
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+frame-opacity = 0.9;
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+
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+# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
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+# inactive-opacity-override = true
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+inactive-opacity-override = false;
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+
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+# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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+active-opacity = 0.8
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+
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+# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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+# inactive-dim = 0.0
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+
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+# Specify a list of conditions of windows that should never be considered focused.
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+# focus-exclude = []
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+focus-exclude = [ "class_g = 'Cairo-clock'" ];
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+
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+# Use fixed inactive dim value, instead of adjusting according to window opacity.
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+# inactive-dim-fixed = 1.0
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+
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+# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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+# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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+# Note we don't make any guarantee about possible conflicts with other
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+# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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+# example:
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+# opacity-rule = [ "80:class_g = 'URxvt'" ];
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+#
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+# opacity-rule = []
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+
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+
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+#################################
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+# Corners #
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+#################################
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+
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+# Sets the radius of rounded window corners. When > 0, the compositor will
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+# round the corners of windows. Does not interact well with
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+# `transparent-clipping`.
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+corner-radius = 0
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+
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+# Exclude conditions for rounded corners.
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+rounded-corners-exclude = [
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+ "window_type = 'dock'",
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+ "window_type = 'desktop'"
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+];
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+
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+
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+#################################
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+# Background-Blurring #
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+#################################
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+
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+
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+# Parameters for background blurring, see the *BLUR* section for more information.
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+# blur-method =
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+# blur-size = 12
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+#
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+# blur-deviation = false
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+#
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+# blur-strength = 5
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+
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+# Blur background of semi-transparent / ARGB windows.
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+# Bad in performance, with driver-dependent behavior.
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+# The name of the switch may change without prior notifications.
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+#
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+# blur-background = false
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+
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+# Blur background of windows when the window frame is not opaque.
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+# Implies:
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+# blur-background
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+# Bad in performance, with driver-dependent behavior. The name may change.
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+#
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+# blur-background-frame = false
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+
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+
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+# Use fixed blur strength rather than adjusting according to window opacity.
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+# blur-background-fixed = false
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+
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+
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+# Specify the blur convolution kernel, with the following format:
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+# example:
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+# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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+#
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+# blur-kern = ""
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+blur-kern = "3x3box";
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+
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+
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+# Exclude conditions for background blur.
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+# blur-background-exclude = []
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+blur-background-exclude = [
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+ "window_type = 'dock'",
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+ "window_type = 'desktop'",
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+ "_GTK_FRAME_EXTENTS@:c"
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+];
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+
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+#################################
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+# General Settings #
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+#################################
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+
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+# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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+# daemon = false
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+
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+# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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+# `xrender` is the default one.
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+#
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+# backend = "glx"
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+backend = "xrender";
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+
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+# Enable/disable VSync.
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+# vsync = false
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+vsync = true;
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+
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+# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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+# dbus = false
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+
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+# Try to detect WM windows (a non-override-redirect window with no
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+# child that has 'WM_STATE') and mark them as active.
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+#
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+# mark-wmwin-focused = false
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+mark-wmwin-focused = true;
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+
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+# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
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+# mark-ovredir-focused = false
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+mark-ovredir-focused = true;
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+
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+# Try to detect windows with rounded corners and don't consider them
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+# shaped windows. The accuracy is not very high, unfortunately.
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+#
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+# detect-rounded-corners = false
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+detect-rounded-corners = true;
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+
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+# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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+# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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+#
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+# detect-client-opacity = false
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+detect-client-opacity = true;
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+
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+# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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+# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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+# provided that the WM supports it.
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+#
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+# use-ewmh-active-win = false
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+
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+# Unredirect all windows if a full-screen opaque window is detected,
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+# to maximize performance for full-screen windows. Known to cause flickering
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+# when redirecting/unredirecting windows.
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+#
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+# unredir-if-possible = false
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+
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+# Delay before unredirecting the window, in milliseconds. Defaults to 0.
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+# unredir-if-possible-delay = 0
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+
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+# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
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+# unredir-if-possible-exclude = []
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+
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+# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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+# in the same group focused at the same time.
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+#
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+# detect-transient = false
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+detect-transient = true;
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+
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+# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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+# group focused at the same time. This usually means windows from the same application
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+# will be considered focused or unfocused at the same time.
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+# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
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+#
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+# detect-client-leader = false
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+
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+# Resize damaged region by a specific number of pixels.
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+# A positive value enlarges it while a negative one shrinks it.
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+# If the value is positive, those additional pixels will not be actually painted
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+# to screen, only used in blur calculation, and such. (Due to technical limitations,
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+# with use-damage, those pixels will still be incorrectly painted to screen.)
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+# Primarily used to fix the line corruption issues of blur,
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+# in which case you should use the blur radius value here
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+# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
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+# with a 5x5 one you use `--resize-damage 2`, and so on).
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+# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
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+#
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+# resize-damage = 1
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+
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+# Specify a list of conditions of windows that should be painted with inverted color.
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+# Resource-hogging, and is not well tested.
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+#
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+# invert-color-include = []
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+
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+# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
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+# Might cause incorrect opacity when rendering transparent content (but never
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+# practically happened) and may not work with blur-background.
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+# My tests show a 15% performance boost. Recommended.
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+#
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+glx-no-stencil = true;
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+
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+# GLX backend: Avoid rebinding pixmap on window damage.
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+# Probably could improve performance on rapid window content changes,
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+# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
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+# Recommended if it works.
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+#
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+# glx-no-rebind-pixmap = false
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+
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+# Disable the use of damage information.
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+# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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+# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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+# The opposing option is use-damage
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+#
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+# no-use-damage = false
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+use-damage = true;
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+
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+# Use X Sync fence to sync clients' draw calls, to make sure all draw
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+# calls are finished before picom starts drawing. Needed on nvidia-drivers
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+# with GLX backend for some users.
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+#
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+# xrender-sync-fence = false
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+
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+# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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+# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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+# in the source tree for examples.
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+#
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+# glx-fshader-win = ""
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+
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+# Force all windows to be painted with blending. Useful if you
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+# have a glx-fshader-win that could turn opaque pixels transparent.
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+#
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+# force-win-blend = false
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+
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+# Do not use EWMH to detect fullscreen windows.
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+# Reverts to checking if a window is fullscreen based only on its size and coordinates.
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+#
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+# no-ewmh-fullscreen = false
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+
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+# Dimming bright windows so their brightness doesn't exceed this set value.
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+# Brightness of a window is estimated by averaging all pixels in the window,
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+# so this could comes with a performance hit.
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+# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
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+#
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+# max-brightness = 1.0
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+
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+# Make transparent windows clip other windows like non-transparent windows do,
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+# instead of blending on top of them.
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+#
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+# transparent-clipping = false
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+
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+# Set the log level. Possible values are:
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+# "trace", "debug", "info", "warn", "error"
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+# in increasing level of importance. Case doesn't matter.
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+# If using the "TRACE" log level, it's better to log into a file
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+# using *--log-file*, since it can generate a huge stream of logs.
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+#
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+# log-level = "debug"
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+log-level = "warn";
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+
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+# Set the log file.
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+# If *--log-file* is never specified, logs will be written to stderr.
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+# Otherwise, logs will to written to the given file, though some of the early
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+# logs might still be written to the stderr.
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+# When setting this option from the config file, it is recommended to use an absolute path.
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+#
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+# log-file = "/path/to/your/log/file"
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+
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+# Show all X errors (for debugging)
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+# show-all-xerrors = false
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+
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+# Write process ID to a file.
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+# write-pid-path = "/path/to/your/log/file"
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+
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+# Window type settings
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+#
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+# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
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+# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
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+# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
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+# "tooltip", "notification", "combo", and "dnd".
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+#
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+# Following per window-type options are available: ::
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+#
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+# fade, shadow:::
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+# Controls window-type-specific shadow and fade settings.
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+#
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+# opacity:::
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+# Controls default opacity of the window type.
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+#
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+# focus:::
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+# Controls whether the window of this type is to be always considered focused.
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+# (By default, all window types except "normal" and "dialog" has this on.)
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+#
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+# full-shadow:::
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+# Controls whether shadow is drawn under the parts of the window that you
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+# normally won't be able to see. Useful when the window has parts of it
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+# transparent, and you want shadows in those areas.
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+#
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+# clip-shadow-above:::
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+# Controls wether shadows that would have been drawn above the window should
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+# be clipped. Useful for dock windows that should have no shadow painted on top.
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+#
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+# redir-ignore:::
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+# Controls whether this type of windows should cause screen to become
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+# redirected again after been unredirected. If you have unredir-if-possible
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+# set, and doesn't want certain window to cause unnecessary screen redirection,
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+# you can set this to `true`.
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+#
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+wintypes:
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+{
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+ tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
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+ dock = { shadow = false; clip-shadow-above = true; }
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+ dnd = { shadow = false; }
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+ popup_menu = { opacity = 0.8; }
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+ dropdown_menu = { opacity = 0.8; }
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+};
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